From Jeopardy® to Americas Army® - Linking Serious Games to Performance Objectives
The topic of serious games continues to drive lively debate, experimentation, and discovery by learners, trainers, and sponsors alike....
Who Moved My Interactivity?
The instructor-led classroom continues to dominant the way that training gets done in organizations. Increasingly this is getting offset...


Touch a NUI Does Not Make
One of the underlying concepts of natural user interface, (NUI), design is the idea of the invisible interface. To explain what I mean by...
Three Ideas on the Evolution of Learning and Performance Support
There is a hypothesis called “Punctuated Equilibrium” which posits that most of the existence of a species is static from an evolutionary...

The Long Learn: Spacing for Retention
A key challenge inherent in a training event model is getting the content to stick over a period of time so that it can be used on the...
The 4-Hour Organization
Tim Ferriss wrote two influential books called The 4-Hour Work Week and The 4-Hour Body. In both books Tim explores ways to get maximum...


Out of the Box: The Impact of Social on Learning
Social technologies have reinvented the way we communicate, share, evaluate information, provide value, play and increasingly work....

Formal and Informal Learning in a Continuous Development Environment
Much of the training and development happening in organizations is measured by the hour and takes place at discreet times throughout a...
10 Guidelines for Creating a Good User Experience
When I think about user experience, (UX), in training and performance applications, I think about screen-based experiences, that optimize...